maya guide:inputs missing in channel box
maya guide:inputs missing in channel box
The Channel Box is the primary, fastest, and most streamlined tool for editing object attributes. It lets you quickly set keys, and lock, unlock, or create expressions on attributes.
Like the Attribute Editor, you use the Channel Box to modify an object's attribute values. The Channel Box is different from the Attribute Editor in the following ways:
It displays only the keyable and nonkeyable displayed attributes for the selected object. This lets you easily access nonkeyable channels from the Channel Box without running the risk of accidentally keying them. You can make a channel keyable or nonkeyable from the Channel Box.
You can also make a channel keyable, nonkeyable displayed, or nonkeyable hidden from the Channel Control Editor. See Channel Control Editor in the Keyframe Animation chapter of the Animation guide.
You can change multiple attribute values of multiple objects (see View and edit multiple attributes on multiple nodes)
It takes up much less space in the window.
You can control construction history.
The information displayed in the Channel Box varies, depending on what kind of object or component you have selected. If you haven't selected an object, the Channel Box is blank.
If you've selected two or more objects, the Channel Box displays the attributes for the last object selected only. To display the attributes in the Channel Box of another selected object, select Object > objectName.
Edits you make in the Channel Box affect all selected objects of the same type as the one displayed.
Component attributes
If you display attributes of an object component, the Channel Box displays only one section for shape attributes that pertain to the component.
For example, suppose you've created a NURBS curve with the following CVs:
It displays only the keyable and nonkeyable displayed attributes for the selected object. This lets you easily access nonkeyable channels from the Channel Box without running the risk of accidentally keying them. You can make a channel keyable or nonkeyable from the Channel Box.
You can also make a channel keyable, nonkeyable displayed, or nonkeyable hidden from the Channel Control Editor. See Channel Control Editor in the Keyframe Animation chapter of the Animation guide.
You can change multiple attribute values of multiple objects (see View and edit multiple attributes on multiple nodes)
It takes up much less space in the window.
You can control construction history.
The information displayed in the Channel Box varies, depending on what kind of object or component you have selected. If you haven't selected an object, the Channel Box is blank.
If you've selected two or more objects, the Channel Box displays the attributes for the last object selected only. To display the attributes in the Channel Box of another selected object, select Object > objectName.
Edits you make in the Channel Box affect all selected objects of the same type as the one displayed.
Component attributes
If you display attributes of an object component, the Channel Box displays only one section for shape attributes that pertain to the component.
For example, suppose you've created a NURBS curve with the following CVs:
If you turn on component selection mode (in the main menu bar) and select the CVs, the Channel Box displays this:
You can display the CV values in the Channel Box and enter new values. To display the values, click CVs (click to show) in the Channel Box.
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